AI Insights · Timothy · April 2023
Top 5 2D Realistic Games on Android in Brazil - Q1 2023
Discover the performance trends of the top 5 2D realistic games on Android in Brazil during Q1 2023, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2023, the top 5 2D realistic games on the Android platform in Brazil showed varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users based on data from Sensor Tower.
8 Ball Pool from Miniclip.com saw a fluctuating trend in its weekly downloads, starting at around 254K in late December and peaking at nearly 266K in the week of January 23. Revenue for the game also showed some variations, peaking at approximately $54K at the end of December and then dropping to around $35K by early March. Active users declined steadily from around 3.4M at the end of December to approximately 2.9M by the end of March.
Makeover & Makeup ASMR, developed by TAGO Studio, experienced a significant drop in weekly downloads, starting at 445K in late December and plummeting to around 65K by the end of March. Revenue remained minimal, with a peak of $42 in early January. Active users, however, showed some resilience, fluctuating between 432K and 820K throughout the quarter.
Dream League Soccer 2024 by First Touch Games Ltd. had a more consistent performance in terms of weekly downloads, starting at around 206K in late December and stabilizing at around 108K by the end of March. Revenue saw a gradual decline from $36K at the end of December to around $16K by late March. Active users also decreased from 3.6M to approximately 2.5M over the quarter.
Pooking - Billiards City from MOUNTAIN GAME showed a notable decline in weekly downloads, from 135K in late December to about 87K by the end of March. Revenue remained negligible, with minor fluctuations throughout the period. Active users decreased from 965K to around 764K over the quarter.
Checkers Online by CC Games maintained a steady download rate, starting at around 90K in late December and ending at approximately 79K by the end of March. Revenue was minimal, peaking at $50 in late December. Active users remained relatively stable, fluctuating between 222K and 253K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Brazil. For more detailed analytics and insights, visit Sensor Tower.